
Sound and music are essential components of entertainment experiences, including games, interactive media, live performances, virtual environments, film, animation, and dance. Recent advances in Sound and Music Computing (SMC) have opened new possibilities for creating, analyzing, transforming, and personalizing such experiences.
The 2nd Workshop on Sound and Music Computing for Entertainment (SMC4E 2026) aims to bring together researchers, practitioners, and creators working at the intersection of sound and music computing and entertainment computing in IFIP-ICEC2026. The workshop provides a forum to discuss state-of-the-art methods, emerging applications, and future visions of entertainment enhanced by sound and music technologies.
In conjunction with IFIP – International Conference on Entertainment Computing 2026: https://icec2026.cnam.fr/index.html
We welcome contributions on topics including, but not limited to:
The workshop especially encourages submissions that explore how recent developments in machine learning, generative AI, and audio technologies can create new forms of entertainment, new modes of participation, and new audience experiences.
The workshop will consist of paper presentations and discussions with participants and organizers. It will also provide an opportunity to exchange ideas on future research directions and on collaborations between academia and industry in this area. The workshop is planned as a half-day event. The workshop will be held exclusively in person.
The workshop is intended for researchers, developers, artists, and practitioners interested in the use of sound and music technologies in entertainment content and experiences. Participants in the ICEC2026 main conference will be able to attend this WS free of charge.
Our WS will have two types of submission and presentation format: 1) originally for our WS, and 2) introducing your paper accepted to the main conference.
We invite short papers describing:
Submissions should clearly explain their relevance to both Sound and Music Computing and Entertainment Computing.
If you intend to present your work just in our workshop, please submit your paper here: https://easychair.org/conferences/?conf=icec20260
(Please, select our WS4 – 2nd Workshop on Sound and Music Computing for Entertainment)
Deadline: May 20th, 2026 May 30th, 2026 (extended)
The required format for all papers is the Springer LNCS format.
Papers Length (short): max 6 pages (excluding references)
The paper submitted via EasyChair and accepted by our WS will be included in the WS volume of the ICEC2026 proceedings, LNCS, Springer.
If your paper, i.e., full, WiP, or IES tracks, is accepted to the main conference of ICEC2026, we welcome you to introduce the work in our workshop. You can briefly present your work and promote it during the main sessions. We expect to provide a detailed discussion of your research on the paper accepted to the main conference, for participants especially interested in sound and music computing.
In this case, please put the required information and upload the PDF of your accepted paper via this form: https://forms.gle/RE31AeXrj3xJg4pv9
Deadline: May 30th, 2026 June 12th, 2026 (extended)
The paper will be included in the main conference volume of the ICEC2026 proceedings. NOTE: You do not need to enter the information and upload the PDF through this form if you intend to present your work as a type of “Originally for our WS.”
Tetsuro Kitahara, Prof. at Nihon University, Japan
(IFIP TC14.10 SMC Chair)
Ryosuke Yamanishi, Prof. at Kansai University, Japan
(IFIP TC14.10 SMC Vice-Chair)
Contact: smc4e@ccca-lab.net