Sound and Music Computing is an active multidisciplinary research topic that spans studies in the whole sound and music communication chain. Emergent technologies and the digital revolution in music constantly promote new computational approaches for understanding, modelling, and generating sound and music.
Chairs: Tetsuro Kitahara, Ph.D. Professor at Nihon University
Vice-chair: Ryosuke Yamanishi, Ph.D. Professor at Kansai University
AIMS
- To promote visibility and to increase the impact of research and development in the sound and music computing field.
- To promote software and hardware research on sound and music computing.
- To foster interdisciplinary projects, connecting researchers in related fields (e.g., computer science, audio signal processing, music, information retrieval, music recommendation systems, and algorithmic music composition).
- To encourage cooperation between researchers and with other established bodies and organizations, through the development of joint project proposals.
- To facilitate the development of academic and teaching programs in the field of sound and music computing.
SCOPES
- Novel controllers, interfaces, or instruments for musical expression
- Music information retrieval
- Digital music libraries
- Interactive multimedia systems
- Auditory interfaces
- Augmented action and perception
- Technologies or systems for collaborative music-making
- Performance rendering and generative algorithms
- Software frameworks, interface protocols, and data formats for supporting musical interaction
- Music production
- Discussions about the artistic, cultural, and social impact of sound and music computing.
- Musical applications of robotics
WORKSHOPS
1st Workshop on Sound and Music Computing for Entertainment at ICEC 2025